Special Mission Force- Mission #4 “Research Facility”
Required: Level 15
Useful: A good Wind or Water weapon/skill/tech would be useful. Also, bring as many potions as possible.
Head down to the Hanger Deck and talk to General Stormfront, and select the “Research Facility” Mission. The first enemy you’ll fight is a Defiler Sentry (level 16) which is a Fire based enemy, so Ice or Wind work good against it. After you send the Sentry to the scrap yard, you’ll fight a Gathoran (level 14) which is mostly weak against Water, but it doesn’t like Light or Darkness either. If you can, try and survive those two battles without using one of your precious healing potions, because after you defeat them both, you get a full heal before continuing the Mission. You’ll take a small amount of damage during a cut scene, but don’t worry; it doesn’t actually affect you because you heal right before you go into battle. What do you battle against? Our old pal from the very first mission, the Nechron Scoutship (level 11). The Scoutship is weak against Light, Earth, and Energy, so it shouldn’t be that hard to take him (or her) down. After that relatively easy battle, you’ll fight some weird robot called K1773R (level 19). He is weak against Water, Earth, Light, and Darkness. It’s a tough battle, but you should get through it fine. Of course, you get to heal before the real boss battle starts ;) The big bad boss is Doc Crader (level 15) who is weak against Fire, and is sorta weak against Water and Wind. After you beat the Doc, you’ll find out the horrific events that happened on the moon base of Alpha Phi. Hope you liked this Warpforce guide, and if you want me to make a guide for a specific mission, just leave a comment below. Alright, take it easy guys.
Rewards
You will get 204 XP and 63 Gold.
You can spend some of that Gold on getting the Cybertech Battlesuit, which has absolutely no weaknesses, so I highly recommend picking it up.
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Showing posts with label Special Missions Force Guides. Show all posts
Showing posts with label Special Missions Force Guides. Show all posts
Wednesday, August 11, 2010
Tuesday, August 10, 2010
Special Missions Force- Mission #3 "Jailbreak" Guide
Special Missions Force- Mission #3 “Jailbreak”
Required: Level 10
Useful: A strong Light weapon, and a couple of potions, though they’re not necessary.
After all the dialogue, you will fight some Noctherezza (level 10) which can’t stand Light, but if you don’t have a light weapon, an Ice, Wind, or Water weapon will do. Next, I ran into an Alien Zard (level 12), which is weak against Water and Ice. After the Alien Zard, I encountered a Jerroto (level 10) which is a really big push-over, at least in my case. Hit him with Darkness, Wind, Fire, or Ice, and he’ll go down without a problem. After these 4 battles, you’ll get a break and your guy will heal automatically. After the cut scene, you’ll face a Dark Noctherezza (level 15) which is obviously weak against Light, but will also succumb to Fire weapons. Once you defeat the Dark Noctherezza, you’ll be given the option to buy a new Tech/Skill called Artillery. It’s an ok Fire Skill, but I don’t recommend buying it if you’re above level 20. The lowest level one is level 10 and it costs 36 Gold. And that my friends, is the end of the mission.
Rewards
Your Special Mission Force ranking will become Sergeant, the same rank as your pal Lucky.
You should get a grand total of 154 XP and 67 Gold. And if you choose to, you might get the Fire powered Artillery skill.
Required: Level 10
Useful: A strong Light weapon, and a couple of potions, though they’re not necessary.
After all the dialogue, you will fight some Noctherezza (level 10) which can’t stand Light, but if you don’t have a light weapon, an Ice, Wind, or Water weapon will do. Next, I ran into an Alien Zard (level 12), which is weak against Water and Ice. After the Alien Zard, I encountered a Jerroto (level 10) which is a really big push-over, at least in my case. Hit him with Darkness, Wind, Fire, or Ice, and he’ll go down without a problem. After these 4 battles, you’ll get a break and your guy will heal automatically. After the cut scene, you’ll face a Dark Noctherezza (level 15) which is obviously weak against Light, but will also succumb to Fire weapons. Once you defeat the Dark Noctherezza, you’ll be given the option to buy a new Tech/Skill called Artillery. It’s an ok Fire Skill, but I don’t recommend buying it if you’re above level 20. The lowest level one is level 10 and it costs 36 Gold. And that my friends, is the end of the mission.
Rewards
Your Special Mission Force ranking will become Sergeant, the same rank as your pal Lucky.
You should get a grand total of 154 XP and 67 Gold. And if you choose to, you might get the Fire powered Artillery skill.
Monday, August 9, 2010
Special Missions Force- Mission #2 "Peace Offering" Guide
Special Missions Force- Mission #2 “Peace Offering”
Required: Level 5
Useful: Ice, Earth, and Darkness Weapons. Also, full potions (4)
This is the second mission that is available in the Hanger Deck, and you need to be level 5 to accept it. Once you’re on the planet, you’ll be able to choose whether to visit the urban Junas, or the more nature-eske Shalen. If you choose to visit the Junas first, keep reading. If you go to the Shalen first, skip the paragraph, and go to the next one. Junas: You will have to face 2 Shalen Spearmen (level 15). Shalen Spearmen are weak against Ice and Darkness, so try and keep one of those type weapons handy. You will also fight a Glittering Gnil, (level 15 also) who is weak against Darkness and Earth. Afterwards, you will fight some of the Network, such as a Protean (level 20), who is weak against Darkness and Ice. Or, you might face a Big Gray (level 10) who is weak against Light and Ice. Possibly, you might fight a Malzar (level 23), which is weak against, well, nothing. Just attack the Malzar with your best weapon that he’s not strong against. You’ll fight a total of 5 battles against the Network, so I recommend bringing full potions.
Shalen: You will fight three Junas enemies, which most likely will be Junas Soldiers (level 15), which are weak against Darkness and Ice. There are also Junas Axe Soldiers (level 15) who have the same weaknesses as normal Junas Soldiers. You’ll only have to fight three Junas enemies, which isn’t that hard. It’s what comes next that’s tough. Afterwards, you will fight some of the Network, such as a Protean (level 20), who is weak against Darkness and Ice. Or, you might face a Big Gray (level 10) who is weak against Light and Ice. Possibly, you might fight a Malzar (level 23), which is weak against, well, nothing. Just attack the Malzar with your best weapon that he’s not strong against. You’ll fight a total of 5 battles against the Network, so I recommend bringing full potions.
Rewards
Your rank in the Special Missions Force will go up one, to Corporal.
If you had the same exact battles as me, you’ll have gotten 334 total XP, and 106 Gold. But, chances are you want have the same exact battles as me, but count on getting a good amount of XP and Gold. Due to the amount of battles, redoing this quest may be a good idea. Especially since you get to choose a guest to help you in battle (I recommend The Queen).
Required: Level 5
Useful: Ice, Earth, and Darkness Weapons. Also, full potions (4)
This is the second mission that is available in the Hanger Deck, and you need to be level 5 to accept it. Once you’re on the planet, you’ll be able to choose whether to visit the urban Junas, or the more nature-eske Shalen. If you choose to visit the Junas first, keep reading. If you go to the Shalen first, skip the paragraph, and go to the next one. Junas: You will have to face 2 Shalen Spearmen (level 15). Shalen Spearmen are weak against Ice and Darkness, so try and keep one of those type weapons handy. You will also fight a Glittering Gnil, (level 15 also) who is weak against Darkness and Earth. Afterwards, you will fight some of the Network, such as a Protean (level 20), who is weak against Darkness and Ice. Or, you might face a Big Gray (level 10) who is weak against Light and Ice. Possibly, you might fight a Malzar (level 23), which is weak against, well, nothing. Just attack the Malzar with your best weapon that he’s not strong against. You’ll fight a total of 5 battles against the Network, so I recommend bringing full potions.
Shalen: You will fight three Junas enemies, which most likely will be Junas Soldiers (level 15), which are weak against Darkness and Ice. There are also Junas Axe Soldiers (level 15) who have the same weaknesses as normal Junas Soldiers. You’ll only have to fight three Junas enemies, which isn’t that hard. It’s what comes next that’s tough. Afterwards, you will fight some of the Network, such as a Protean (level 20), who is weak against Darkness and Ice. Or, you might face a Big Gray (level 10) who is weak against Light and Ice. Possibly, you might fight a Malzar (level 23), which is weak against, well, nothing. Just attack the Malzar with your best weapon that he’s not strong against. You’ll fight a total of 5 battles against the Network, so I recommend bringing full potions.
Rewards
Your rank in the Special Missions Force will go up one, to Corporal.
If you had the same exact battles as me, you’ll have gotten 334 total XP, and 106 Gold. But, chances are you want have the same exact battles as me, but count on getting a good amount of XP and Gold. Due to the amount of battles, redoing this quest may be a good idea. Especially since you get to choose a guest to help you in battle (I recommend The Queen).
Sunday, August 8, 2010
Special Missions Force- Mission #1 "Moon Base" Guide
Special Missions Force- Mission #1 “Moon Base”
Required: Nothing
Useful: A good Light weapon, but Earth or Energy weapons would work as well.
To start the mission, go to the Hanger Deck and talk to General Stormfront. Select Missions, and then choose Moon Base. This is a good starting point, since there’s no minimum level required. I’m going to skip the story parts, but if you want me to include the story parts in my later posts, just comment down below. After all the dialogue, you fight 4 Nechron Scoutships (Level 11). Don’t worry, you face them one at a time, and you heal every once in awhile. The Scoutships are weak against Light, Earth, and Energy, so make sure you have at least one of those type weapons before you battle. After you beat them, that’s basically the end of the mission.
Rewards
36 XP per Scoutship (144 Total)
12 Gold per Scoutship (48 Total)
Your rank in the Special Missions Force goes up one level, to Private.
Required: Nothing
Useful: A good Light weapon, but Earth or Energy weapons would work as well.
To start the mission, go to the Hanger Deck and talk to General Stormfront. Select Missions, and then choose Moon Base. This is a good starting point, since there’s no minimum level required. I’m going to skip the story parts, but if you want me to include the story parts in my later posts, just comment down below. After all the dialogue, you fight 4 Nechron Scoutships (Level 11). Don’t worry, you face them one at a time, and you heal every once in awhile. The Scoutships are weak against Light, Earth, and Energy, so make sure you have at least one of those type weapons before you battle. After you beat them, that’s basically the end of the mission.
Rewards
36 XP per Scoutship (144 Total)
12 Gold per Scoutship (48 Total)
Your rank in the Special Missions Force goes up one level, to Private.
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